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The player with the highest score above 10,000 points on the final round of play wins! How to Play Farkle Each player takes turns rolling the dice. When it's your turn, you roll all six dice at the same time. Points are earned every time you roll a 1 or 5, three of a kind, three pairs, a six-dice straight (1,2,3,4,5,6), or two triplets. If none of your dice earned points, that's a Farkle! Since you earned no points, you pass the dice to the next player. If you rolled at least one scoring die, you can bank your points and pass the dice to the next player, or risk the points you just earned during this round by putting some or all of the winning die (dice) aside and rolling the remaining dice. The remaining dice may earn you additional points, but if you Farkle, you lose everything you earned during the round. Scoring is based only on the dice in each roll. You cannot earn points by combining dice from different rolls. You can continue rolling the dice until you either Pass or Farkle. Then the next player rolls the six dice until they Pass or Farkle. Play continues until it is your turn again. The final round starts as soon as any player reaches 10,000 or more points. Farkle - America's Favorite Dice Game! Scoring The scoring dice are (in a single roll): ONES : 100 FIVES : 50 3 ONES : 1000 3 TWOS : 200 3 THREES : 300 3 FOURS : 400 3 FIVES : 500 3 SIXES : 600 3 PAIRS : 1500 2 TRIPLETS : 2500 4 OF A KIND : 1000 5 OF A KIND : 2000 6 OF A KIND : 3000 STRAIGHT (1-2-3-4-5-6) : 1500 3 FARKLES IN A ROW : Lose 1000 farklepad12.pdf
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101 and Out… This paper and pencil game works well in second to fifth grade classrooms. To play you will need a sheet of paper, a pencil, and one dice. The object of the game is to score as close to 101 without going over or “out.”
To play, students take turns rolling the dice. As they roll, they can either take the number as a one or a ten. For example, if a student rolls a 5, they could take it as a 5 or a 50. Students keep a running record of their total as they play. I love how the kids start to form a strategy for what numbers they want to roll next. It’s a great way to build mental math strategies. This game works best in longer stretches, so multiple rounds can be played. Each week I will highlight a math game/activity.
Learn it, play it, teach it to others (siblings, parent, grandparent over the phone, etc.) if possible! Game: Make 20 You will need: Deck of cards — face cards removed. Aces = 1. Please let me know if you need cards! Rules ■■ Each player is dealt 6 cards. Remaining cards are placed in the draw pile in the middle. ■■ The first player goes by trying to find a combination of cards in their hand that add to 20. When they have a total sum of 20, they show their opponent how they made 20. They set the used cards aside in a pile, their bank and then draw enough cards to replace the cards played from the draw pile. ■■ Players take turns trying to make a sum of 20 with the cards in their hand. ■■ If a player is unable to make 20, then they must draw a card and their turn ends. ■■ Play continues until all the cards have been drawn and no one can make 20. ■■ At the end of play, the players count the number of cards they have in their pile. The player with the most cards wins. Bonus: Take a picture of one (or more!) of your combinations and send it to Mrs. Farrell! How many different combinations did you make? What numbers are easiest to use? Draw some pictures of your combinations. Use objects to show some of your combinations (lego, blocks, beans, macaroni, buttons, etc). For more offline games, visit this amazing math blog! https://mindfull.wordpress.com/ |
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